UBISOFT

The marketing character who won over a fanbase and earned his place in the game.
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Anno is a 25-year-old franchise, and for decades, fans have been asking for a Rome-themed setting. We needed to galvanize the community with a big announcement, but we had no game footage to show. That’s how the Town Crier was born. A fictional Roman character, created to deliver the news the ancient way, with scrolls and a loud voice.

 

The first act of the Town Crier was to celebrate the fans who saw it coming.

We dug through years of internet comments and found 117 Anno players who had correctly predicted the long-rumored Roman setting. The Town Crier delivered the message of the empire and honored these fans in the Scroll of Fame, with a series of custom videos across YouTube, Reddit, Discord, and X.

Next, he appeared in a teaser. No gameplay, no action. Just the empty Roman landscapes players would soon shape into provinces of their own. His voice guided them into this new era, inviting gamers to build.

The campaign spread entirely through fan love. No media budget. Just the internet doing what it does when it finds something it cares about.

The more he appeared, the more fans asked for him. He showed up in memes, Twitch chats, and Reddit threads. Then the fans started asking for something bigger: to put him in the game. The requests turned into an overwhelming number of comments. They started petitions.

And finally, Ubisoft listened.

What started as a campaign character became a community favorite. And in the end, this loud, loyal messenger earned his place in the world he once announced.

That’s how a humble Town Crier won the hearts of a franchise and etched his name into video game history.

See Credits +

Agency: Wieden+Kennedy Amsterdam
CCO: Susan Hoffman
CDs: Ramona Todoca, Edouard Olhagaray
Art Director: Güney Soykan, Juliana Miguéis
Copywriter: Aditya Hariharan
Director: Thomas Ormonde (teaser), Matemade (The Scroll of Fame)
Production: ProdCo., Matemade
VFX: Blackkite
Editor: Jonnie Scarlett / The Quarry
Music: MassiveMusic
Designers: Lewis Beedham, Shen Hou
Motion Design: Sohyeon Nam, Lewis Beedham
Producers (Agency): Caroline Hagoort, Salt Ibraeva
Planning Director: Audrey Bühler
Planner: Odile Song
Comms Planning: Cristelle Fornesi, Anna Chan
Account: Andrea Aangeenbrug, Tiphanie Murat, Allie Bottinelli

Awards

D&AD - Gaming & Virtual Worlds: Wood Pencil
One Show - Gaming:
Shortlist
NYX Game Awards - Game Advertising: Silver

 

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